Was selected by wrkshp to propose a quick UX/UI work/Exercise for the popular mobile game BATTLE CAMP.

First thing was download and play the game to get a general idea of what it is about and getting familiar with the existing aesthetic within the company.

The goal of this exercise, in particular was to apply a proposal/improvement to the existing infrastructure of the game.

Redesign the menu and navigation also a redesign of the HUD and navigation (includes utility bar, and Menu)
Had full creative freedom to align Battle Camp to my aesthetics.

The main task was to make the map more clean and bring some elements to a simpler bottom navigation, integrate some elements by familiarity into a side menu as well, and simplify the stats top bar.

With the map on the background always, all the elements of the flows interacting like overlays while the game is paused.